Developer Spotlight: Guillaume Lanier

Hey Codrops community! I’m Guillaume Lanier, a Creative & Frontend Developer based in Amsterdam. I specialise in creating immersive digital experiences with expertise in 2D/3D graphics and interactive development. Featured Work Anoyo (2023-Present) Anoyo (あの世 – “the other world” in Japanese) stands as a unique place for exploration and experimentation. It doubles as both a […]

Creating My First Game Prototype in a Browser: The Journey So Far

At Codrops, we love sharing creative journeys from the web development community. In this article, Axel Croizé takes us through the key steps of building his first browser-based 3D game prototype. Inspired by Bruno Simon’s playful portfolio, Axel brings his idea to life using Three.js, shaders, and physics engines. While the project is still in […]

Building Efficient Three.js Scenes: Optimize Performance While Maintaining Quality

In this article, we’ll explore strategies to improve rendering performance without sacrificing graphical quality, based on the SINGULARITY demo I built with Fiber + Drei. (If you’re using Vanilla Three.js, don’t worry—you might still find something useful!) Model Planning and Selection Not all objects in a scene require the same level of detail. Distant objects […]

Creating An Effective Multistep Form For Better User Experience — Smashing Magazine

Forms are already notoriously tough to customize and style — to the extent that we’re already starting to see new ideas for more flexible control. But what we don’t often discuss is designing good-form experiences beyond validation. That’s what Jima Victor discusses in this article, focusing specifically on creating multi-step forms that involve navigation between […]