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Opinion: How British Media Negatively Amplified Groupthink

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On August 4, 2024, protesters attempted to enter a hotel housing asylum seekers via a damaged fire exit in Rotherham, Britain

Judicial sentencing has begun for the individuals involved in the race riots that erupted in the United Kingdom in August. One of the harshest punishments handed down was a sentence of nine years in prison to a British man who took part in starting a fire outside a hotel housing more than 200 asylum seekers. These harsh punishments are expected to be something of a deterrent towards future acts of far-right bigotry and hate-related crimes. In the wake of these (rightfully) harsh sentences, it is worth questioning whether these severe penalties truly address Britain’s views on race, immigration, and free speech. As LUXUO reported last month, the series of race riots that took place in the United Kingdom and Ireland was fueled by anti-immigrant rhetoric that escalated into attacks on people of colour. It was also reported that fake news channels on X helped to disseminate false information about the killing of three children in Southport.

Read More: Gen Z Extremism: How “Authenticity” Fuels Radical Views 

Influential media figures such as Nigel Farage played a role in inflaming these tensions, particularly after he raised doubts about whether a 17-year-old boy involved in a mass stabbing in Southport was an asylum seeker often stating “I don’t know, I’m just asking questions”, as a means of “free speech” which one can assume would be used to cover any litigation he might face from potential defamation lawsuits. Political figures like Farage often use deliberately ambiguous language to sow division and incite unrest while carefully avoiding direct involvement in hate speech or incitement. Notably, these growing sentiments have resonated with youth, some of whom participated in the riots and were seen attempting to forcibly enter the homes of black and brown families.

Read More: The Impact of Political Correctness and Commercialisation on Creativity

Echo Chambers and Algorithmic Radicalisation

The front pages of British media tabloids demonising asylum seekers

British media outlets such as The Sun, The Daily Mirror, The Daily Express and The Telegraph often create echo chambers by consistently pushing similar agendas, reinforcing existing (often right-wing) beliefs among their audiences rather than encouraging diverse perspectives. The use of sensationalised stories splashed across front pages priorities the attraction of eyeballs leading to the oversimplification of complex issues. Then there is the use of provocative headlines to drive traffic which sees engagement come before accuracy, fostering a one-sided view and negatively contributing to groupthink. Platforms like X (formerly Twitter) and Facebook (Meta) exacerbate this effect by amplifying popular opinions and creating feedback loops that intensify groupthink.

Read More: Opinion: Collective Consciousness is Not The Final Solution in Solving Global Issues

The front pages of British media tabloids demonising asylum seekers

Many British media outlets have clear political or ideological biases, which can skew reporting and present information in a way that aligns with their agendas, discouraging critical thinking and reinforcing groupthink. This is further perpetuated by the concentration of media ownership in the hands of a few individuals (the likes of Rupert Murdoch) which leads to uniformity in reporting and the suppression of dissenting views. Politicians and policymakers are known to be influenced by media-driven groupthink, resulting in decisions that reflect popular but potentially uninformed or misguided opinions. Simply put, British politicians often pander to right-wing voters by enforcing this harmful rhetoric if it guarantees they get to keep their seats in Parliament even if they do not believe in those ideologies themselves. Former Home Secretary Suella Braverman was a proponent of this, often making divisive statements against immigrants when her parents migrated to the United Kingdom in the 1960s from Kenya and Mauritius. Minority populations like asylum seekers or brown and black immigrants are often depicted as the “boogieman” of sorts who utilise taxpayer funds while ignoring the reality of the nation’s wealth disparity.

Read More: Twitter’s Rebranding Cements Elon Musk’s Legacy As One Of The Most Influential Tech Magnates Of All Time 

This was seen particularly during the Brexit referendum where politicians often perpetuated the (now inaccurate) prediction that the British economy would be stronger once the United Kingdom left the European Union alongside the rhetoric that foreigners were taking away jobs from the local British citizens. Social media platforms, particularly Facebook, played a significant role in amplifying pro-Leave and pro-Remain echo chambers. Algorithms prioritise sensational and emotionally charged content, reinforcing existing biases and intensifying groupthink on both sides. This contributed to a polarized debate and, for some, a distorted view of the implications of Brexit. Alternative or minority viewpoints are often marginalised or ignored in mainstream media, leading to a narrow perspective that promotes groupthink. Case in point, Palestine. The Human Rights Watch reports that Meta has played a systemic role in suppressing support of Palestine and Palestinian human rights on Instagram and Facebook.

Social media users across Facebook, Instagram, X, YouTube and TikTok are accusing the platforms of censoring accounts or actively reducing the reach of pro-Palestine content — a practice known as shadowbanning — according to Al Jazeera. Posts containing hashtags like “#FreePalestine”, “#IStandWithPalestine” or the word “genocide” are being hidden by the platforms while some users have also accused Instagram, of taking down content that mentions Palestine for violating “community guidelines”.

In June, NBC News reported on research conducted by the Institute for Strategic Dialogue, a London-based nonprofit organisation that researched extremism within video recommendations. According to the report, the study noted that YouTube’s recommendation algorithm “drove 70 percent of all video views.” In one study, Fox News emerged as the top recommended news channel for both child and adult profiles interested in “male lifestyle guru” content, despite neither profile having viewed Fox News during the persona development phase. This highlights the significant influence of recommendation algorithms on media consumption patterns in shaping and directing user preferences in ways that users may not have explicitly consented to, particularly for the younger generation who can be easily swayed by algorithmically-driven content. This underscores the potential for algorithms to perpetuate and amplify certain media narratives, potentially influencing viewers’ exposure to and perceptions of content.

Read More: What is “Threads” and Why is Twitter Threatened?

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I Could Probably See My Reflection In Rihanna’s Old-Hollywood Waves

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If there’s one special-event hairstyle every stylist should have in their repertoire, it’s Old Hollywood waves, which are an absolute essential on red carpets, in photoshoots, and at events like weddings and proms. Both A-list celebs and regular folks like you and me often choose the undulating, curvaceous curls when they want to feel fancy, as they’re an instant ticket to pure glitz and glamour. Just ask Rihanna, who recently wore a very shiny take on the style for a Fenty Hair event.

The Fenty Beauty founder attended the launch of her haircare brand in London wearing a picture-perfect Old Hollywood style by hairstylist Ursula Stephen. Rihanna’s hair was deeply parted to one side and brushed out into the signature loose, bombshell waves that began just at her brow and flowed downward in an “S” shape. Unlike Veronica Lake, the 1940s starlet who popularized the hairstyle back in the day, Rihanna didn’t fully cover one eye with her hair, but a portion was brushed forward for a subtle peekaboo effect. The rest was worn behind her shoulder to show off her fuzzy, off-the-shoulder wrap dress, which looks so very cozy.

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DSCR Loans In Hawaii – MortgageDepot

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Today, we’re excited to share how we at MortgageDepot can fund loans as a Debt Service Coverage Ratio (DSCR) in the beautiful state of Hawaii. Whether you’re an investor looking to expand your portfolio or a first-time buyer seeking a unique financing solution, our DSCR loan program might be the perfect fit for you.

What is a DSCR Loan?

A DSCR loan is a type of financing that focuses on the cash flow generated by an investment property rather than the borrower’s personal income. This makes it an excellent option for real estate investors who may have complex financial situations or multiple income streams. The DSCR is calculated by dividing the property’s annual net operating income (NOI) by its annual debt service (the total amount of loan payments due in a year). A DSCR of 1 or higher indicates that the property generates enough income to cover its debt obligations.

Why Choose DSCR Loans in Hawaii?

Hawaii’s real estate market is unique, characterized by high property values and strong rental demand, particularly in popular tourist destinations like Honolulu, Maui, and the Big Island. This makes it an ideal location for DSCR loans, as the potential for rental income is significant. By focusing on the property’s income-generating potential, we can offer more flexible financing options that might not be available through traditional lending methods.

How MortgageDepot Can Help

At MortgageDepot, we understand the intricacies of the Hawaiian real estate market and are committed to providing tailored financing solutions to meet your needs. Here’s how we can assist you with DSCR loans in Hawaii:

1. Expertise in Local Market: Our team has extensive knowledge of Hawaii’s real estate landscape, ensuring that we can provide accurate and relevant advice to our clients.

2. Flexible Loan Terms: We offer a variety of loan terms and structures to suit different investment strategies, whether you’re looking for short-term financing or a long-term mortgage.

3. Streamlined Application Process: Our application process is designed to be efficient and straightforward, allowing you to focus on your investment rather than getting bogged down in paperwork.

4. Competitive Rates: We strive to offer competitive interest rates and terms, helping you maximize your return on investment.

5. Personalized Service: At MortgageDepot, we pride ourselves on our customer service. Our loan officers work closely with you to understand your goals and provide customized solutions.

Investing in Hawaii’s real estate market can be a lucrative opportunity, and a DSCR loan from MortgageDepot can help you make the most of it. By focusing on the property’s income potential, we offer flexible and efficient financing solutions tailored to the unique needs of real estate investors. Contact us today to learn more about how we can help you achieve your investment goals in Hawaii!

Cryptocurrency Market Valued at $1643.77 Million in 2023 with 6.6% Growth Forecast 2023-2032| VMR – openPR

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Cryptocurrency Market Valued at $1643.77 Million in 2023 with 6.6% Growth Forecast 2023-2032| VMR  openPR

Erik ten Hag cites Liverpool example ahead of Man Utd’s Carabao Cup opener

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Erik ten Hag is determined for Manchester United to take the Carabao Cup seriously, citing Liverpool’s victory last season as an example that all clubs want to win the trophy.

Ten Hag delivered the Carabao Cup during his first year as United boss in 2022/23, but the competition is often viewed by fans as less prestigious or a lower priority when directly compared to the Premier League, FA Cup or European tournaments.

But Liverpool won the 2023/24 edition, which proved to be Jurgen Klopp’s final piece of silverware, while Manchester City lifted it six times in eight seasons from 2013/14 to 2020/21. No team outside the established elite of English football has won it since Swansea City did more than 11 years ago.

“FA Cup, Carabao Cup, it’s significant,” Ten Hag said as United prepare to host League One’s Barnsley in the third round on Tuesday night.

“I see all the attention from all the teams, from all the owners, all the managers when they win a trophy, like Liverpool did last year with winning the Carabao Cup. I saw the final and also going up to the final, all the teams battling for it.

Virgil van Dijk, Jurgen Klopp

Liverpool won last season’s Carabao Cup / Nigel French/Allstar/GettyImages

“We want the same. So it’s very important and, in football, to win trophies, also in English football, is very important. You have five [competitions], you have five opportunities. Our aim is always to win all the games, so win all the trophies if possible.”

Anything less than a comfortable United victory over Barnsley to start their Carabao Cup journey in 2024/25 would be a shock given the gulf between the clubs. But United were infamously dumped out of the competition by MK Dons a decade ago and were also the victims of lower league ‘cupsets’ against Middlesbrough in 2015/16, Bristol City in 2017/18 and Derby County in 2018/19.

“It’s about winning trophies,” Ten Hag stressed. “I don’t talk only about this – [the media] are talking about you have to win, [and] to win leagues. We are in five [competitions] and we want to win them. So, no doubt, we are aiming for trophies. This is one opportunity and we take it seriously.”

READ THE LATEST MAN UTD NEWS, TRANSFER RUMOURS & GOSSIP

Financial inequality has ruptured European soccer. Is the damage irreversible? – theScore

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Financial inequality has ruptured European soccer. Is the damage irreversible?  theScore



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Is Freecash.com Legit? My Honest Review

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Freecash.com makes playing games and apps for money exciting and more productive in your free time. Multiple paid opportunities are available, and you can earn over $100 with the highest-paying offers.

The rewards site offers cash and gift card redemption options for easy redemptions. Our Freecash review covers the best ways to make money and optimize your earning potential. 

What is Freecash.com?

Freecash.com

Freecash is a get-paid-to (GPT) site that pays you to try out new apps and games on Android, Apple, and desktop platforms. It also pays you to complete short online surveys. You receive rewards by completing in-game tasks and your redemption options include cash and gift cards.

It partners with mobile game and app developers trying to expand their user base and get more downloads. In short, you get paid to complete certain tasks and can potentially discover new tools you may use in the long term.

This online rewards site launched in 2020 and originally operated as Freeskins.com before rebranding in 2021. In addition to several offers with competitive payouts available 24/7, it offers unlimited withdrawals without a minimum redemption after an initial $20 payment request.

You can access the mobile-friendly rewards site from a web browser or the Android app. Although an iOS app isn’t currently available in the United States, I had no difficulty accessing my account from my iPhone, and the desktop platform is easy to navigate, too. 

You can join when you’re at least 16 years old by registering your email, Google, or Steam account. It’s free to join, although some offers may require in-app purchases to gain the full reward.    

Freecash.com

First, you can create an account in less than five minutes and receive a $5 signup bonus. You don’t need to verify your identity to join but may need to submit documentation before your first cashout. The site also asks which devices you have so it can recommend relevant offers that you can attempt immediately. 

Making money on Freecash.com is a straightforward process:

  1. Choose an offer: Up to six offers are available for your desired platform, but more unlock as your platform activity increases. The listing describes the payout tiers and completion deadline. In my experience, the vast majority are for games.
  2. Earn rewards: Achieve the specified steps to receive rewards. You can partially or fully complete the offer and earn the corresponding amount. The offer may offer ways to earn bonus cash, such as spending $3 to earn an extra $5.
  3. Receive payment: Your rewards become available once Freecash verifies your offer progress. This verification process is near-instant in most cases, but it can take up to a week for select apps.
  4. Cash out: Your first withdrawal must be $20 or more, but you can easily earn that with a single offer. All future redemptions don’t require a minimum balance. 

I found the available offers and payouts similar to many of the best GPT sites. In particular, I like that you can filter options by device type and preview the activity requirements before signing up to estimate your time commitment and income potential. 

However, it’s a small frustration when only a handful of games and apps are available at one time when some sites unlock dozens upon joining. You can unlock more offers by enrolling in the ones already available to you and track your progress in the “My Offers” tab. For instance, I went from having six to 20 offers available in minimal time.   

How Much

It’s free to join Freecash, but sponsored games may require in-app purchases to advance beyond a certain rewards tier and earn a full payment.

Additionally, some redemption options may incur transaction fees. Case in point, bank transfer and PayPal withdrawals charge a flat 5% fee but gift cards are fee-free.

Key Features

Here are the various ways you can make extra money through this micro-task site.

Paid Offers

Freecash.com

You will earn more from Freecash if you enjoy playing games for money, as these are the most common offers and have multiple reward tiers which makes it easier to receive partial payment if you don’t have time to fulfill the every activity requirement. 

Games consistently have a higher maximum payout potential, normally between $100 to $300, although it requires frequent playtime and in-game purchases to advance toward the rewards ladder. As a result, you may only earn partial compensation, but it’s still income.

There are plenty of entertaining game categories:

  • Bingo
  • Card
  • Role-playing (RPG)
  • Slots
  • Strategy    

Sponsored apps are less common and have smaller payouts but take less time to complete. 

These new apps can help you discover the following activities:

  • Banking accounts
  • Credit score improvement
  • Gasoline discounts
  • Investing apps
  • Shopping rewards

Premium offers that earn more per task become available as you complete existing ones.  

Paid Surveys

Freecash.com

Consumer opinion surveys are a secondary way to earn a few extra bucks with a minimal time commitment. Most studies take between five and 30 minutes to complete and are available through six providers.

I like the possibility of diversifying your income stream while you wait for enticing offers or only have limited spare time to make money. Unfortunately, you most likely won’t earn as much for your time. Additionally, you must pass the screener questions to qualify for the paid survey questions.

Survey availability also ebbs and flows, with fewer open studies on weekends and evenings. Several customer reviews indicate that the survey payouts don’t increase for long-time users. So, anticipate earning up to $1 for most studies, which is relatively low compared to partially completing app and game promotions.  

To consistently earn income and enjoy low minimum redemptions, you may have more success with the best survey apps.       

Leaderboard Rewards

Most micro-task sites offer bonuses and loyalty rewards to their most active members. That’s no exception here with daily and monthly cash prizes.

Below are the ways to earn bonus cash:

  • Leaderboard: Active users can compare their earning activity against other members on the leaderboard. It’s possible to win a share of the $500 daily prize pool and $5,000 monthly share. First place finishers win $50 and $500, respectively.
  • 7-day streak rewards: Collect up to $50 by earning at least $1 in seven consecutive days.
  • Daily bonus ladder: Claim a daily free reward or try to double it by cashing out later.
  • Refer friends: Earn up to 30% of what your referred friends earn on the platform. 

You can also claim bonus codes that the rewards site periodically posts on its social media channels.   

These incentives are similar to other GPT sites and can motivate you to complete more offers. In particular, the daily and weekly leaderboard bonus is nice as the prize pool is available to hundreds of participants instead of just the three highest scores.

How Much Money Do You Make?

Freecash.com

The earning potential varies by activity and time requirements. Below is a range of the typical payout for fully completed offers: 

  • Games: $0.50 to $320
  • Apps: $1 to $75
  • Surveys: $1 (per five to 10 minutes)

Be sure to read the reward details page before accepting the offer. Specifically, you will see the necessary steps to earn the full payout amount and how many days you have to do so.

The average user earns $28 daily and is eligible for their first cashout within 17 minutes, according to Freecash.com. The key is finding an easy-to-earn offer to make money in one hour.  

It’s possible to earn a total income between $100 and $300 for most mobile games, but you must usually complete 10 different tasks of incrementally higher difficulty to earn the various tiered rewards. You usually need to reach specific levels within so many days and potentially make in-app purchases. 

Some pay for installing the app and after playing for several minutes. Realistically, you can earn from $1 to $25 per initial level that you must reach within the first seven days.

App offers are usually easier to earn as they require less time, although the total payout is lower. For example, I could earn $42 just by investing at least $5 with a free investing app.  

How Do You Get Paid?

Freecash.com

Your redemption options include cash and gift cards. A $20 minimum is required for first-time cashouts, which is slightly frustrating. Thankfully, there are no minimums for future withdrawals. 

As a reminder, you enjoy an instant $5 signup bonus so you only need to earn $15 to make your first redemption. You can quickly earn this amount on your first offer.

Currently, there are three cash redemption methods:

  • PayPal
  • Stake (up to 30% bonus)
  • Bank transfer

Bank deposits and PayPal withdrawals have a 5% transaction fee, which may encourage you to opt for gift card rewards instead.

Gift card options include:

The platform may sometimes offer cryptocurrency withdrawals to participating wallet storage platforms. Rewards options periodically rotate and differ by country. I enjoy the many redemption options, but the 5% cash withdrawal fee is annoying, thus making some competing platforms more appealing for cash rewards.

Customer Reviews

Freecash.com has an excellent Trustpilot score along with stellar ratings on Google Play. Below are some positive and negative insights from rewards-earning members.

I’ve made a few hundred bucks with this app in my spare time, and only once did it include an offer that cost money to complete. I’ve also gotten an additional 30 bucks from affiliate commissions. It would be 5 stars except their support for non-payment of completed offers is underwhelming to say the least. Luckily they are pretty dependable with paying so it’s not an issue for me.” — Mia D.

Doesn’t take forever to earn cash rewards. I’ve successfully cashed out on 2 occasions with no problems and an easy verification process. Customer service was prompt and helpful. The app choices cover almost any gamer’s preferences. The goals for each game are surprisingly easily attainable with little effort put forth.” — Megan C.

I do think Freecash was better before. Then, the payout was instant and the offers were better. Now it’s much more game offers that are filled with ads which makes it unplayable, at least for me. And the earnings get put “on hold” for 10 days before a payout can be done. This doesn’t apply for surveys though.” —Andreas

Overall I like this app. The games are pretty fun but you need to make sure you have never downloaded the games previously or signed in on your Google account or your Facebook account otherwise you will not receive credit for playing the game. Also, I don’t like how long it takes for you to be able to get your winnings for completing your challenges. They shouldn’t take over 5 plus days to get the prizes you earned.” —Chris C.

Alternatives to Freecash.com

You may enjoy these competing online rewards sites, which provide more ways to make money online. They also don’t charge fees for cash withdrawals, assuming that’s your favorite redemption option.

  • Swagbucks: Earn rewards points from paid offers, surveys, and online shopping. Amazon gift card redemptions start at $1. PayPal Cash and most gift cards only require a $5 balance which is easier to reach than Freecash.com’s $20 first-time minimum.  
  • InboxDollars: Complete surveys, shopping offers, and mobile games. Receive a $5 signup bonus and enjoy cash or gift card withdrawals. The first-time minimum redemption is $15 and subsequent payouts require a $25 balance.  
  • Branded Surveys: This rewards community specializes in short online surveys and higher-paying focus groups. Product and service offers are available for bonus offers, but are somewhat uncommon. Cash and gift card redemptions become available with a $5 rewards balance. 

Frequently Asked Questions

These questions help you decide if Freecash.com is legit and worth using for your personal income goals.

Does Freecash pay real money?

Yes, since the rewards platform reports its users earning over $88.4 million with cash, gift cards, and alternative cashout methods since 2020. Further, many verified payouts from long-time members on Trustpilot and Google Play exist.  

Does Freecash.com have an app?

An Android mobile app is available and has positive customer ratings with over 69,000 reviews. Select countries can download an iOS app, but U.S. members must currently access their offer walls from their iPhone or iPad mobile browser. The rewards site also provides instructions to install a home screen shortcut to simulate a mobile app.

Does Freecash pay instantly?

Most cashout requests are processed within 30 minutes, with the majority being distributed in less than two minutes. It’s possible to request payment 24/7. 

What are the Freecash customer service options?

Members can send an email 24/7. Live chat is available during select hours, but response times depend on the number of inquiries. Additionally, the online FAQs section contains several helpful support articles. 

Summary

Freecash.com is a legitimate way to play games and try new apps to earn extra money. Some offers are easy to complete, while others can be time-consuming, and you may only receive partial credit.

Its flexible redemption options and many positive customer reviews attest that the site is worth it for many pursuing online side hustles.

Christopher Ortiz AKA kiririn51 Talks .45 PARABELLUM BLOODHOUND, Inspirations, Fan Reactions, VA-11 Hall-A, The Silver Case, and Much More – TouchArcade

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Over the years, I’ve been able to interview some of my favorite developers ever including a few I never though would be possible, but it isn’t often I get to talk to one of the few people responsible for what is likely my favorite game of all time. That’s where Christopher Ortiz AKA kiririn51 of Sukeban Games comes into the picture. We’ve covered their titles on TouchArcade for years because at one point VA-11 Hall-A was even supposed to come to iPad (and I asked about that later in this interview). With Sukeban Games’ newest project, .45 PARABELLUM BLOODHOUND, officially announced, I had a chance to have a long chat with Christopher Ortiz about the game, fan reactions, VA-11 Hall-A, inspirations, Suda51, The Silver Case, and also coffee of course.

TouchArcade (TA): Tell us a little bit about yourself and what you do at Sukeban Games.

Christopher Ortiz (CO): I’m Chris, I’m a game creator and I do way too much in this company. I like to hang out with friends and eat delicious food when I’m not locked in.

TA: I last spoke to you in 2019 around the time VA-11 Hall-A hit PS4 and Switch following its prior release on PS Vita and its debut on PC. Even back then, as a fan of the game, it was wild seeing so much merchandise and promotion in Japan. You recently visited Japan for Bitsummit. How has it been for you visiting Japan and seeing the reception to VA-11 Hall-A and now your new project, .45 PARABELLUM BLOODHOUND?

CO: Japan is like my home away from home even if its government doesn’t like it, so that’s a homecoming for me. Very emotionally charged. I also haven’t been at a game event as an exhibitor since Tokyo Game Show 2017; that was 7 years ago. That’s 7 years of roaming game events and being like “I want that” “I want some of this energy”. Now I feel like a pro-wrestler that’s coming out of retirement to a brand new world and industry; I’m lost, confused, not knowing if I still have it… but I was worried about nothing. People didn’t forget about us and still support the studio no matter what, so I’m never taking shit for granted, or letting these memories slip away. This will be my fuel to move forward.

TA: I consider VA-11 Hall-A one of my favorite games of all time, and I replay it each holiday season. When you worked on it many years ago, did you ever expect to see it grow this big and even get multiple figures with a new one coming for Jill soon?

CO: I didn’t expect the game to sell more than 10-15k copies, but we definitely knew we had something special brewing, or else we wouldn’t have pushed through with it. It’s just that the scale of said success was a little overwhelming and I think we’re still recovering from some of its unexpected side-effects.

TA: VA-11 Hall-A is now playable on PC, Switch, PS Vita, PS4, PS5 (through back compatibility). Whatever happened to that iPad version that was announced years ago? Are ports like that up to Ysbryd or do you also have some involvement? I’d love to see it hit Xbox as well if that’s possible.

CO: I actually playtested a build for iPad but it didn’t go anywhere for whatever reason. Maybe I failed to respond to an email. You’d have to ask the publisher.

TA: Many years ago, Sukeban Games were just Kiririn51 (yourself) and IronincLark (Fer). How has the team changed since then?

CO: We’re currently six people. Some have come and go, but overall we want to keep a small and tight operation.

TA: Leading into this question -> How has it been working with MerengeDoll?

CO: Merenge’s a trooper. She has this supernatural ability to pull ideas directly out of my brain and give them visual shape, so it’s always been a pleasure to work with her. It sucks that some of the projects she was working on as main artist got canned for reasons beyond our power, but it is what it is. The day will come when people will get to see Merenge’s true power. There’s still a lot of Merengedoll in 45pb so that’s cool as hell.

TA: Can you talk about how it was working with Garoad on the music on VA-11 Hall-A? Just like the game, the soundtrack is one of my favorites ever.

CO: Michael and I always had similar music tastes and influences, so the process was very free-form. He’d make a track, and I’d love the shit out. Repeat the process until the soundtrack is ready to go. Sometimes I would send him a song I liked as a reference, sometimes he’d create a completely original song that would inspire images in the game, then the images would inspire more music. This synergy gave the game a firm identity that stands the test of time in my opinion.

TA: I didn’t realize it until recently, but VA-11 Hall-A kind of became one of those indie games that had a very vocal fanbase and got a good amount of merch that keeps selling out. I think the vinyl box sets are also on multiple pressings now and that SLUT shirt keeps selling out. A good friend of mine recently bought it as well. How much input do you have in the merchandise? Is there anything you want to see made that hasn’t happened yet?

CO: I don’t have much input on merch creation. I mostly give the thumbs up or down once a whole chain of people already made the hard choices beforehand. Would like to be a little more involved for 45pb now that I know what I’m dealing with.

TA: I still have a few more questions before getting to your new game. Let’s go back to 2019 for a second. Playism’s JP release of VA-11 Hall-A included a fantastic art book cover. I really wish I could get that piece of art signed by you and framed. Can you talk about the inspiration for it and how you pay homage to your favorites like that in your work?

CO: Back when I drew that cover I was going through really tough times; even though I hadn’t fully realized yet. We were very focused on surviving the collapse of our country and many other things.

During this time, at our old office, we’d listen to a lot of Gustavo Cerati; his album Bocanada to be more precise and its tunes managed to keep us going in the face of uncertainty. So when I was asked to draw a new piece for the artbook I couldn’t help but pay homage to it. I admit now that it’s a little too overt and I would do it differently now, but I’m still proud of it. In fact, I’ve been reconsidering my approach to inspirations a lot in the past few years, and this will be obvious once people play 45pb.

TA: You and Fer have spoken a lot about VA-11 Hall-A over the years, but I cannot pass up a chance to talk about how amazingly written and designed the characters are. Looking back at the work you put into it, did you expect certain characters to become as popular as they did?

CO: I expected Stella to be the most popular one since her gifs would often go viral before release, but you can never predict this sort of thing. And it’s like I said before; I sort of knew certain things were gonna be a hit, I’m just unable to properly articulate why I thought that way or why it worked, and at this point I rather not know. The moment a hunch becomes a science the magic disappears. Formulas are terrible in this line of work. You gotta let things flow; Let them become their own beautiful thing.

TA: I’ve joked with friends about how N1RV Ann-A is my “Silksong”, but I have no problem waiting as long as it takes. I still enjoy revisiting VA-11 Hall-A often. Do you go back and try out whatever you had done for N1RV Ann-A or VA-11 Hall-A while working on unrelated projects?

CO: I like jotting down lore and characterization stuff for a rainy day. I love to draw Sam, I love coming up with new designs, characters; playing around with the general looks of the game, ideas for shots during cinematics; one liners, environments, atmosphere. I even like to imagine “what if this didn’t have to be a bartending game?” and other extreme musings, but that’s about the extent of the mindspace I dedicate to it currently.

Once we’re done with 45pb Nirvana’s development will pick up dramatically, though that really depends on if the spark is still there by then. So far it has no signs of extinguishing.

TA: As a huge Suda fan myself, I’m curious what you thought of No More Heroes 3 and Travis Strikes Again? As much as I love No More Heroes 3 (more than 11 playthroughs), I think Travis Strikes Again might just be Suda’s most “Suda” game yet.

CO: I REALLY like No More Heroes 3’s combat, but I wasn’t a fan of its writing. Maybe it was COVID, and game development is really tough; especially with the hardcore deadlines they had. But in general I think it wanted to be one thing at the start and then had to become another in order to be shipped. It’s a shame, and it is what it is. I just hope they only make new original games from now on and forget about sequels and reboots. Re-releases are OK; especially of the lost media kind, like Frog Minutes or the 25th Ward back in the day.

As for Travis Strikes Again, I agree it’s the best of the newer games. Feels like reading someone’s diary sometimes and that’s the kinda art I enjoy. I guess I didn’t see much of that in 3 outside of continuing some plot threads from TSA.

TA: What are your thoughts on Grasshopper Manufacture under Netease and the remasters announced? Suda even mentioned today that he’d love to bring Flower Sun and Rain to Steam.

CO: Netease is a big corporation so my hope would be that Grasshopper gets all the money and time they need to cook.

TA: VA-11 Hall-A’s journey from PC to PS Vita was quite something, and it involved many parties across regions. I remember buying the Japanese release just for the box art with no English included for publisher reasons. When it came to Switch and PS4, I think you wanted the JP release to have English so anyone could import it. How has it been for you now in Argentina trying to get your own game’s merchandise and merchandise in general? It is a pain over here with delays and extra import fees.

CO: I simply don’t import anything these days. I don’t wanna bother with Argentinian customs. Protectionist policies are stupid. Sure, make all electronics more expensive to import so the local market has a chance to compete, but there’s no Argentinian PlayStation to compete with, is there? There’s no Argentinian Steam, and so on. Only idiots come up with this sorta policy. Brazil does the same shit as well. Would be cool if they stopped.

TA: You’ve worked in PC-98 and PSX aesthetics a few times. When .45 PARABELLUM BLOODHOUND was announced, I was floored by how it looked like the perfect game I’d want from you. The reception has been largely positive, but I can’t imagine what you and the team went through leading into its reveal with N1RV Ann-A and such. Can you talk about how the last few months have been for yourself?

CO: We’ve been locked in and doing our thing. No crunch, all fun. We party, we feast, we travel. We touch that proverbial grass. Lots of insecurities and self-doubt for sure. We even tried to downplay things and manage expectations before the reveal, bracing ourselves for possible apathy from the crowd because it’s not Nirvana. But when it came to actually putting in the work there was no hesitation. I’m happy the announcement worked out, but now we gotta buckle up and finish the story.

TA: .45 PARABELLUM BLOODHOUND has been revealed, people can wishlist it on Steam, and I immediately thought of Vagrant Story x Sukeban Games’ Vibe when I saw the trailer. How has it been interacting with fans discussing it online and offline?

CO: It’s been incredibly fun, even though there’s so many comparisons with old games. Not that I mind but there’s been some ridiculous comments out there that boggle the mind.

One thing that surprised me was the amount of fanart right after the reveal. That shit was great. A fan even brought us a drawing that we proudly displayed on our table at Bitsummit for everybody to see.

TA: Probably too soon but when can I buy the key art as a poster and get it signed?

CO: Maybe on release.

TA: What were your main inspirations for .45 PARABELLUM BLOODHOUND from a visual and gameplay perspective?

CO: When coming up with the actual gameplay for 45PB there was a unique concern. People know Sukeban as a Visual Novel/ADV developer because of Va11halla, and I wanted a sort of bridge between that audience and something more action-focused. I saw Parasite Eve’s battle system, but instead of saying “I want more of that” I thought “This is a good solution to my predicament” thanks to the hybrid of real time and turn-based gameplay. And that’s pretty much the way we work. Rather than wanting to imitate something, or wanting more of it, I look to games of the past in order to solve modern problems. We don’t need to reinvent the wheel every time.

For the visuals, I remember roaming the streets of Milan in 2019. I was ultra depressed, and didn’t actually have a country to live in at the time so I was also in a state of limbo. The mix of modern structures and old buildings, then juxtaposed to all the neon lights and LED screens along the river had my imagination running wild. For me that was the genesis for the game’s look.

This marriage between the old, the new and the decadent. The cherry on top was when I moved to Buenos Aires and found a similar atmosphere, except it included that South American roughness and texture that’s absent in Cyberpunk worlds (which tend to be mostly inspired by east asian aesthetics), so I decided to lean on that to create something unique.

TA: Tell us a little bit about the team working on it including the composer, and how long it has been in the works.

CO: We’re two people working on it day-to-day (me and the programmer), plus Merenge helping with additional character and production design. The composer this time around is Juneji, who has been doing a LOT of work with us over the years. We have this massive stash of incredible music that he’s made, but it remains unfortunately private due to circumstances with failed projects. Same with Merenge’s art.

There’s been some hella demoralizing moments since it’s hard to work on things for so long, pouring your soul into them only to see them crumble in front of you, but we’ve remained a tight group over the years and one of my goals is that the world can finally witness their talents on a large stage. I owe them that much. We also added an old friend in a producer/babysitting role and it’s helped us to not neglect important non-game stuff.

As for how long it’s been in development: Technically since 2019 but the current iteration is roughly 2 years old. Before that it was all experiments until we arrived at the right “moment to moment” gameplay.

TA: .45 PARABELLUM BLOODHOUND had a teaser, gameplay, and now has a steam page. Are there any plans to offer a demo on PC in any of Valve’s demo fests on Steam in the near future?

CO: It’d be a pain in the ass to maintain a demo for this particular game so we rather keep those for offline events. Never say never though.

TA: A lot of my friends who love VA-11 Hall-A are excited for .45 PARABELLUM BLOODHOUND. Will it be accessible for everyone or is it too soon to say how the difficulty will be handled?

CO: It’s too soon to explain, but as I’ve mentioned before, the battle system itself is meant to be a bridge between vibes-based players and action-oriented players. Not that I’m trying to satisfy both, but rather ease one type of player into a new system.

TA: What is your favorite aspect of .45 PARABELLUM BLOODHOUND right now?

CO: As a game? definitely the atmosphere and the script. I sometimes play it for leisure on my Steam Deck while tryna sleep and wonder “Damn, what’s gonna happen next?” only to be like “you wrote this shit! you know where it goes!”. Also the combat is fun as hell once it opens up after the first chapter. Chaining skills and upping the tempo of combat after pulling off sick tricks makes for addictive gameplay. This will make sense later unless we fumble it.

TA: Can you give us an interesting development / design anecdote for .45 PARABELLUM BLOODHOUND and VA-11 Hall-A?

CO: So I mentioned the influences of cities like Milan and Buenos Aires in the creation 45PB’s world, but one thing that people might have noticed by looking at very early screenshots was that it used to feature some locales reminiscent of Hong Kong. I actually scrapped a lot, if not all of it, in favor of the “South American Cyberpunk” I’m aiming for after a conversation I had with a friend from China.

I was consulting with him about getting the fonts and the text of the billboards just right so it felt authentic, but then my mind broke and I began asking to myself “Why go through all this effort trying to be authentic when I can just leverage my own culture?” and it’s a sort of mantra I’ve been following ever since. I find terms like “cultural appropriation” silly, but the word “appropriation” by itself is something I’ve been contending with a lot. “Is it my place to tell this type of story?” “Is it okay if these characters speak this or that way?” and so on. Not that it limits my creativity or that I’m afraid of hurting sensibilities; I frankly don’t give a shit. I just think that more original works can be born if we leverage what makes us unique instead of trying to make more of what we like. It’s all about balance.

TA: Since the announcement, you’ve no doubt had folks asking for a console version when we don’t even have a release year for .45 PARABELLUM BLOODHOUND, but I wanted to know if there was any thought into working with a publisher or will this be self-published?

CO: We want to self-publish on PC and let other companies handle consoles. We’re in the process of finding the right partner for this.

TA: What were the inspirations behind Reila Mikazuchi’s design and character?

CO: I don’t know if I’ll get in trouble for this but I admire actor and singer Meiko Kaji a lot.

I love her movies, you name them: Prisoner Scorpion, Stray Cat Rock, Lady Snowblood, Jeans Blues. Something in her look is so captivating and I wanted my own Meiko Kaji for 45PB. I needed a character design that can say a lot with just the eyes. Someone who can project that inner pain and tragedy effortlessly, so using Meiko Kaji as a point of reference was a must.

As for the writing, every time I come up with characters they’re always a composite of several people I know and myself. So as to not ruin your impressions of her, I shall keep these inspirations a secret.

TA: How many iterations did you go through for her final design which rules by the way?

CO: I always had in mind the main look of long, black hair and pale skin. Plus the third eye. The thing that took me the most work was coming up with the outfit. She was wearing a suit at first actually! Then I wanted her to have a jacket, but finding the right type of jacket was a challenge. I gave her a biker jacket but it looked weird and I had to experiment a lot until I stumbled upon the current design. Merenge helped me with some accessories, such as the shoes, gloves and the logo on the back of the jacket.

TA: VA-11 Hall-A saw VA-11 Hall-A Kids and Sapphic Pussy Rhapsody released following the game. Ahead of .45 PARABELLUM BLOODHOUND, should we expect any smaller projects like that?

CO: Never say never but our plan with this game is to release it, let it be and move on to something new. No DLC or anything like that. Ports to future platforms are always on the table but that’s the extent of it.

If A24 or someone else wants to make a movie about it I’ll listen.

TA: What does a day in your life look like right now?

CO: Right now I’m a little f***ed up. I’m usually a good boy who works from 9am, takes a little lunch break then locks in again until 4 or 5pm, but sleep escapes me lately so I’m just trying to contend with that in whatever way I can. The key is to not stress over not having much sleep. As long as shit gets done it’s all good. When I’m not working I try to catch a movie at one of the many small cinemas in my neck of the woods, or go outside and take a walk and buy books I’ll take forever to read.

Buenos Aires has this magic that inspires me to go outside and have low key adventures. Can’t get too crazy because this is still latin america and we don’t f*** around, but I love it here and being surrounded by so much culture, great food, and a crazy clubbing scene keeps me sane. Especially when there’s friends around. I owe them a lot for my mental health even if I’m a huge recluse sometimes. I’m the type to uninstall messaging apps for a minute when I really need to be alone.

TA: What have you been playing lately that you’ve enjoyed a lot?

CO: There’s so many video games. This year I really loved Children of the Sun and Arctic Eggs. Late last year I was really into The Citadel, Lethal Company and RoboCop: Rogue City. I’m now in the process of going through The Evil Within, which feels like a lost Grasshopper game sometimes. There’s the Elden Ring expansion, and I also recently replayed Kane and Lynch 2 with a friend and had a blast as always. That game is so f***ed up in the right ways. We need more grit like that.

TA: What do you think of the current state of indie games?

CO: Every time I go to a game event I’m always madly inspired by all the unique games I see at the indie spaces and that energy is partly what kept me going despite all our production hiccups. That sense of community. That we all have this burning desire to create for the sake of creation. That shit is great. I f***ing love indie games and I think they’re better now more than ever.

BUT… I worry that we are trying to lean too much on familiar concepts and inspirations.

Games like Arctic Eggs do it right in that it’s trying to look like an old PSX game, but there were no PSX games like Arctic Eggs. Then there’s games that feel so blatant in their desire to be like one of the classics that I’m like “weren’t we supposed to be the creative ones?” not to mention the over reliance on “Roguelike” mechanics and such. But it’s not all bad. There’s some really cool shit all the time; especially on places like itch.io. It’s just that humans in general can be creatively bankrupt regardless of production scale. There’s triple A slop, there’s indie slop. There’s no escaping the slop. Being indie doesn’t make you inherently more creative and that’s okay. There’s always room for growth as long as we’re cognizant about our shortcomings.

TA: Are you looking forward to playing any specific game this year?

CO: I’m really looking forward to Slitterhead.

Dunno if they’ll be out this year but there’s also Sonokuni, Elation For The Wonder Box 6000, Studio System: Guardian Angel, Eating Nature (from the Arctic Eggs dev)… There’s a lot I’m excited about. My Twitter feed is an endless stream of cool indie games I doubt will ever see the light of day but the attempt is appreciated nonetheless.

TA: Obviously scheduling and such, but if we managed doing this interview on a call, I’d have taken this chance to nerd out about The Silver Case with you. I’m glad I listened to my friend and powered through it because that typewriter sound was too much for me. I adore The Silver Case and I know you love it as well. What elements from it inspired you the most and what’s your favorite track from the soundtrack?

CO: The Silver Case has always been one of those games that felt like a white whale to me. It was so utterly inaccessible that my mind pretty much created its own Silver Case by trying to fill the gaps. I used to browse this creepy Suda51 fansite way back in the day and I was always searching for every bit of info on this inscrutable-ass game, so when it actually released in a language I can understand I was afraid I wasn’t gonna like it but I think it was much more than I could ever have imagined. In that sense, the way Silver Case inspires me is tightly related to this need to fill gaps. The space between the real Silver Case and what I was imagining it to be is where a lot of the ideas for the presentation in games like Va11halla or The Radio Wave Bureau were born.

I can’t choose a single favorite song if I’m being honest. The whole soundtrack has such a vibe. Could be the Sayaka Baian theme that plays in Kamuidrome, but tomorrow it could be the opening theme, then the next day another one.

TA: Did you end up trying it out on console or just playing it on PC?

CO: I bought and played the game on every platform.

TA: The Silver Case’s original box art and aesthetic is probably the only thing I love as much as that in VA-11 Hall-A. What elements from its visual style had you curious back then?

CO: Definitely the stoic look of every character. Takashi Miyamoto is my goat along with Yoshitoshi Abe. For Va11halla I had to be very expressive with the characters because that’s what the story commanded, but ever since I was a kid I always had an affinity towards designs that say a lot with minimal facial expressions. Two of my favorite films are Patlabor 2 and Ghost in the Shell, and Serial Experiments Lain is also one of my favorites, so you can probably tell where I’m coming from with this.

I was also so transfixed by the UI. I could go on and on about this subject, but I’ll always lament that The Silver Case didn’t create a movement after its release. Visual Novels could look so much better if we had 1% the imagination of that original Grasshopper team. I’m not sure, but I think the look was done by Akihiko Ishizaka who would go on to work on Killer7 and Danganronpa. I wish he was still working with GhM. Or maybe he still does and I’m talking out of my ass.

TA: I think you’ve met Suda more than once now. How has that been for you and has he played VA-11 Hall-A? I know Travis Strikes Again has a VA-11 Hall-A tshirt that is the objectively best and only one everyone should use.

CO: I’ve met the guy twice and I’ll always lament not knowing enough japanese to just talk and talk all day with him. We share a lot of common interests, though the generational gap can be felt when he starts yapping about Japanese media from the 70s. I do know he played my game but I’ve no clue if he actually enjoyed it. Will have to ask if I ever see him again.

TA: Are you still up for this if the opportunity arises?

CO: There’s a story behind this that I’ll have to sit on for a while longer.

TA: My current game of the year for 2024 is Like a Dragon: Infinite Wealth. I know you loved Yakuza: Like a Dragon, but did you end up trying Infinite Wealth/8 or Gaiden last year?

CO: I love Like a Dragon so much but I didn’t play Gaiden, and Infinite Wealth seemed like too much of a commitment when I played at launch. The game was throwing mechanic after mechanic at me in a way that made me feel overwhelmed. Like there was too much game ahead of me, so I put it off for the time being. Maybe once I’m in the mood again I’ll give it a honest shot.

TA: VA-11 Hall-A has always been perfect to play on a portable. I loved it on Switch and recently found a mod that adds full controller support to the PC version. I’ve been revisiting it on Steam Deck. Have you had a chance to try it on Steam Deck yet?

CO: I did and saw it sort of works but not quite. I wish I could go back and tweak it but it’s not technically feasible. The Game Maker version we used doesn’t even work properly on modern Windows and it’s the reason we haven’t been able to do any sort of fix or update to it. Aside from simply not having the time to deal with all that mess we made (at a technical level).

TA: Honestly I still have a lot more I want to discuss with you, but I think I should save that for part 2 or a future interview. Let me end this with one final question. How do you like your coffee? Go into as much detail as you can. If not coffee, talk about your favorite beverage.

CO: I like my coffee black like a moonless night. Even better if it’s accompanied by cheesecake on a beautiful afternoon.

TA: Probably not smart, but it is nearly 2 AM and sending these questions over made me want to replay The Silver Case. Next time we talk, let’s do a dedicated discussion on The Silver Case.

CO: Absolutely!

I’d like to thank Christopher Ortiz for their time and help with this interview over the last few weeks.

You can keep up with all our interviews here including our recent ones with FuturLab here, Shuhei Matsumoto from Capcom about Marvel Vs Capcom here, Santa Ragione here, Peter ‘Durante’ Thoman about PH3 and Falcom here, M2 discussing shmups and more here, Digital Extremes for Warframe mobile, Team NINJA, Sonic Dream Team, Hi-Fi Rush, Pentiment, and more. As usual, thanks for reading.





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Battery charge Doesn’t Last Long


Charging 72 volt battery

Have you wondered if batteries in series get charged properly? Recently a main supply surge resulted in smoke, soot and an awful burnt plastic smell coming from my car’s built-in 72 volt charger. Time to investigate.

Why 72 volts?

My car uses six 12volt batteries in series to power the motor with 72 volts. Why do we use 72 volts anyway? well the reason is that if we have a 10 kW motor powered by a 12 volt battery the current consumption from the 12 volt battery is very high. 10,000 divided by 12 is a current of 833 Amps at full load. No battery can stand this sort of punishment so by increasing the battery voltage to 72 we get a more manageable current at full load of 138 Amps. Full load is not used constantly. This is only taken from the battery when using maximum power, such as pulling away or the steepest hills.

Back to charging those batteries. For a long time I have wondered if a 72 volt charger for a pack of 6 batteries was the best way to go… or not?

The affordable mini electric cars often use the 72 volt option as a matter of course and provide a built-in 72 volt charger to do the job of refilling the batteries. A few months ago, I decided to check each battery after a full charge and was not surprised to find that the state of each of the batteries was far from equal.

72 volt Charger readings

Two of the six showed full charge, One showed 90%, another 86%, a fifth stood at 81% and the sixth at 77%. When the voltage from the charger equaled the design voltage for the 6 batteries, it simply switched off, telling me I had a full charge. The result was that the charge didn’t do too well running around the town for my shopping.

A replacement 10 Amp 72 volt AGM charger was listed at several hundred dollars, which I really didn’t want to pay, but were there any options?

What seemed to me as a viable option was to charge each 12 volt battery to full then retry the car. I was delighted by the result, but to get there I had to charge the batteries individually over a couple of days. This was OK for a test but impractical for a car which is in use virtually every day. The obvious answer was to provide individual chargers for each battery.

72 volt batteries individual chargers

I went ahead and bought five chargers of the same output as my old faithful AGM charger and built a bank of chargers. The chargers were all fitted onto a board which neatly mounts directly onto the underside of my rear seat. By tipping the rear seat into its second position ( which I rarely do anyway) I am able to read the state of each of the individual batteries As each battery is refilled to its best state, its charger switches off automatically, but I know from the state meter on each charger, how that battery is performing.

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Ration Card List & BPL Card: Eligibility, Types & Benefits

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Ration cards have been an essential part of India’s public distribution system, ensuring that subsidised food and essential commodities reach those in need. Over the years, the government has categorised ration cards to reflect the varying economic conditions of the population. This measure has proved to be a blessing, ensuring food and economic security.

Since its inception in the 1940s, ration cards have witnessed an evolution in terms of their types. This blog will help you understand the different types of ration cards in 2024, focusing on who is eligible, the benefits of each type, and the significance of ration cards in the current context.

Understanding the Ration Card System

The ration card system in India is designed to offer food security to citizens, particularly those belonging to economically weaker sections. By categorising ration cards based on income levels, the government ensures that the benefits reach the intended recipients. The different types of ration cards also help identify beneficiaries under various welfare schemes.

Types of Ration Cards in 2024

In 2024, the types of ration cards primarily include:

  1. BPL Ration Card
  2. APL Ration Card
  3. PHH Ration Card
  4. AAY Ration Card
  5. Yellow Ration Card

Let’s understand each of these ration cards in detail.

  1. BPL Ration Card:
    The BPL (Below Poverty Line) ration card is issued to families that fall below the government-defined poverty line. This card ensures that these families receive essential commodities like rice, wheat, sugar, and kerosene at subsidised rates.

    1. Who is eligible for a BPL Ration Card?
      Families with an annual income below a certain threshold, which varies from state to state, are eligible for a BPL ration card. According to the Government of India, a beneficiary will be included in the list if their income falls below ₹27,000 per year. The government periodically updates this threshold based on economic conditions.

    2. Benefits:
      BPL cardholders receive substantial subsidies on essential food items like wheat, sugar, rice, and other food items, ensuring food security for society’s most vulnerable.

    3. Ration Card List for BPL:
      State governments regularly update the ration card list for BPL families, reflecting the current beneficiaries. Families can check their status online through the respective state government portals.

  2. APL Ration Card:
    The APL (Above Poverty Line) ration card is issued to families above the poverty line but still requires support under the public distribution system. It is issued to individuals with total incomes above ₹100,000 per annum.

    1. Who is eligible for an APL Ration Card?
      Families with an income above the BPL threshold but below a certain limit defined by the state are eligible. This limit also varies by state and is subject to periodic revisions.

    2. Benefits:
      While the subsidies under the APL card are less than those under the BPL card, it still provides essential commodities at a reduced cost, helping lower-middle-class families.

    3. Ration Card List for APL:
      The ration card list for APL families is available on state government websites, where families can check their eligibility and status.

  3. PHH Ration Card:
    The PHH (Priority Household) ration card is part of the National Food Security Act (NFSA) and is intended for economically weaker households that do not fall under the BPL category.

    1. Who is eligible for a PHH Ration Card?
      Households that do not qualify as BPL but are still in need of financial assistance are considered under the PHH category. Eligibility criteria are state-specific and include factors like income, occupation, and property ownership.

    2. Benefits:
      PHH cardholders receive similar benefits to BPL cardholders, though the quantities may differ. The PHH category ensures that no one in need is left without support.

    3. Ration Card List for PHH:
      Each state maintains a list of PHH ration cardholders, which is periodically updated to reflect new beneficiaries or changes in status.

  4. AAY Ration Card:
    The AAY (Antyodaya Anna Yojana) ration card is meant for the poorest of the poor. It is a subset of the BPL category and focuses on households with little or no regular income.

    1. Who is eligible for an AAY Ration Card?
      Families that have no stable income source or fall under the poorest strata of the BPL category are eligible for an AAY card. This includes landless labourers, marginal farmers, and those without fixed employment.

    2. Benefits:
      AAY cardholders receive the maximum subsidies, often receiving essential commodities at a fraction of the market price. The quantity of food grains provided is also higher compared to other categories.

    3. Ration Card List for AAY:
      The ration card list for AAY beneficiaries is managed at the state level and regularly updated to ensure that the benefits reach deserving families.

  5. Yellow Ration Card:
    The Yellow ration card is typically issued in certain states to differentiate households based on income levels or specific government schemes.

    1. Who is eligible for a Yellow Ration Card?
      Eligibility for a yellow ration card is usually based on state-specific criteria, often linked to income levels or occupational categories.

    2. Benefits:
      The benefits under the yellow ration card vary by state but generally include subsidies on essential commodities and access to specific state-run welfare programs.

    3. Ration Card List for Yellow Card:
      The list of yellow ration card holders is available on state government websites, and it is regularly updated to reflect the current beneficiaries.

All States Ration Card System

The ration card system, though uniform in its core objectives, varies slightly from state to state. All states have specific guidelines for eligibility, benefits, and the process of issuing ration cards. However, the common thread across all states is the focus on providing food security to those in need.

  1. Who is Eligible for a Ration Card in All States?
    Eligibility for ration cards in all states is determined by factors such as income, occupation, and family size. The process usually involves applying to the local ration office and providing proof of identity, income, and residence.

  2. Ration Card Types Across States:
    While the types of ration cards remain consistent (BPL, APL, PHH, AAY), some states may have additional categories or subcategories to cater to specific demographic groups.

Discover Your Ration Card Type Now!

Ration cards continue to be a vital tool in ensuring food security and providing economic support to millions of households across India. Understanding the different types of ration cards and the benefits they offer is crucial for eligible families to make the most of the government’s public distribution system.

Whether it’s a BPL card, APL card, or a yellow ration card, each serves a specific purpose and plays a significant role in the broader goal of eradicating hunger and poverty in the country. If you are unsure of your eligibility or want to check your status on the ration card list, visit your state’s official portal for the most up-to-date information.

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Frequently Asked Questions(FAQs)

The main types are BPL (Below Poverty Line), APL (Above Poverty Line), PHH (Priority Household), AAY (Antyodaya Anna Yojana), and Yellow Ration Cards, each catering to different economic groups.

Families with an income below the poverty line, as defined by state-specific criteria, are eligible for a BPL ration card.

You can check your ration card status online through your state government’s official public distribution system portal.